Wednesday, November 3, 2010

Module 4 7108 Disruptive Technology

Second Life is an online virtural world where people can build their characters and world. It has become a disruptive technology because so many individuals have invested into the program that it has created a need for online communities that surpasses even the World of Warcraft in terms of size. It has created a fanatasy world where individuals can meet and socialize without really having to leave the house or feel the uncomfortable tension of networking in the real world. I know of no emerging technology that can replace Second Life unless a true three demensional virtural world is created. I can see how this can be used in the industry of education by allowing students to create a social system in order to learn and share ideas with each other and build on their inquiry.

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